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    Vray 1.5 Rc5


    Vray 1.5 Rc5Vray 1.5 Rc5 Max9

    Обновился замечательный визуализатор V-Ray 1.50 RC 5 для 3ds Max 9 32 bit.
    V-Ray has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, large and small architectural visualizations have trusted their visuals to V-Ray.


    Если у Вас уже установлен VRay более старой версии, например RC3, не удаляйте его самостоятельно:
    запустите инсталлятор vray_adv_150R5_max90_x86.exe и он сам все корректно сделает
    - удалит старую версию, предварительно спросив у вас разрешения,
    и установит новую. В этом случае ничего больше делать не надо
    - не надо производить никакой замены файлов и никаких новых лицензий
    вводить не требуется. Всё будет работать.

    Vray 1.5 Rc5 все ссылки рабочие на форуме
    http://2all.kiev.ua/forum//index.php?showtopic=2100

    Build 1.50.RC5
    ==============================

    New features:
    (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
    (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
    (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;

    Modified features:
    (*) Increased rendering speed for some types of scenes;
    (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
    (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
    (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
    (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
    (*) Distributed rendering can now be started as a BackBurner job;
    (*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout;
    (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
    (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
    (*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights;
    (*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials;
    (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
    (*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper;
    (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
    (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
    (*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all);
    (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
    (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
    (*) The irradiance map viewer will print out the progress of merging irradiance maps;
    (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
    (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
    (*) The "Save maps per frame" option has been removed from the GI rollout;
    (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
    (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
    (*) Added a new "hybrid" SSS model in VRayMtl;
    (*) Added exclude list for material override in the Global Switches rollout;
    (*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.);
    (*) Added "Affect alpha" option to VRaySphereFade;
    (*) VRayLights now produce accurate motion blur when animated;
    (*) VRayFur can now generate motion blur with more than 2 geometry samples;
    (*) VRayLights, VRaySun, VRaySky and VRayPhysicalCamera have options to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
    (*) VRayLights produced wrong intensity with photometric units;
    (*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files;
    (*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files;
    (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
    (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
    (*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results;

    Known issues:
    (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash;
    (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray may crash;

    Bug fixes:
    (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
    (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
    (*) Problems with 2D displacement (RC3 bug);
    (*) Automatically created VRaySky did not have a name;
    (*) Horizontal scrolling problems with the V-Ray messages window;
    (*) VRayOverrideMtl could cause 3dsmax to crash;
    (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
    (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
    (*) Some rare raycaster precision errors were fixed;
    (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
    (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
    (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
    (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
    (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
    (*) Standard materials with transparency did not render properly (RC3 bug);
    (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
    (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
    (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
    (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
    (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
    (*) VRayBlendMtl did not list the blend textures as sub-anims;
    (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
    (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
    (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
    (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
    (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
    (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
    (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
    (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
    (*) Somewhat better memory management for proxies and dynamic meshes;
    (*) Crashes with VRayFur on animated objects when using motion blur;
    (*) Incorrect environment color with several VRayLights in "dome" mode;
    (*) "Crop" render mode with the V-Ray VFB did not work for animations;
    (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
    (*) VRayBmpFilter did not always display its bitmap texture successfully;
    (*) VRayBmpFilter could produce invalid colors;
    (*) Photon mapping could produce wrong GI on transparent surfaces;
    (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
    (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
    (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
    (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
    (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
    (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
    (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
    (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
    (*) Banding with very small spherical VRayLights;
    (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
    (*) Problems with dome light and matte/shadow materials with GI on;
    (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
    (*) VRayHDRI did not free is memory with the freeSceneBitmaps MaxScript command;
    (*) Crash when rendering disconnected Particle Flow events;
    (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
    (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
    (*) In some cases VRayFur did not render properly;
    (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
    (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
    (*) Distortion map for VRayToon had no effect;
    (*) Light cache prefiltering ignored GI surface IDs;

    Похожие новости
  • Доступна бета-версия V-Ray 2.0
  • VRay 1.5 Final Full
  • The VRay Automator v1.0
  • VRay 1.50.RC4
  • V-ray 1.5 rc3
  • Комментарии

    Это все красиво конечно! А ссылку ЗДЕСЬ можно указать,
    а то там 50 сообщений надо оставлять.


    ну и как его качать


    Как мне скачать Vray для 3d max 9


    Vray c4


    Icq 447416156


    дайте ссылку господа


    подскажыте пожалуста где можно скачать vrey без всяких сообщений


    спосибо за регистрацию хе хе


    как скачать?


    Информация

    Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.

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Vray 1.5 Rc5


Vray 1.5 Rc5Vray 1.5 Rc5 Max9

Обновился замечательный визуализатор V-Ray 1.50 RC 5 для 3ds Max 9 32 bit.
V-Ray has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, large and small architectural visualizations have trusted their visuals to V-Ray.


Если у Вас уже установлен VRay более старой версии, например RC3, не удаляйте его самостоятельно:
запустите инсталлятор vray_adv_150R5_max90_x86.exe и он сам все корректно сделает
- удалит старую версию, предварительно спросив у вас разрешения,
и установит новую. В этом случае ничего больше делать не надо
- не надо производить никакой замены файлов и никаких новых лицензий
вводить не требуется. Всё будет работать.

Vray 1.5 Rc5 все ссылки рабочие на форуме
http://2all.kiev.ua/forum//index.php?showtopic=2100

Build 1.50.RC5
==============================

New features:
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;

Modified features:
(*) Increased rendering speed for some types of scenes;
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
(*) Distributed rendering can now be started as a BackBurner job;
(*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout;
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
(*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights;
(*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials;
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
(*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper;
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
(*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all);
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
(*) The irradiance map viewer will print out the progress of merging irradiance maps;
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
(*) The "Save maps per frame" option has been removed from the GI rollout;
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
(*) Added a new "hybrid" SSS model in VRayMtl;
(*) Added exclude list for material override in the Global Switches rollout;
(*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.);
(*) Added "Affect alpha" option to VRaySphereFade;
(*) VRayLights now produce accurate motion blur when animated;
(*) VRayFur can now generate motion blur with more than 2 geometry samples;
(*) VRayLights, VRaySun, VRaySky and VRayPhysicalCamera have options to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
(*) VRayLights produced wrong intensity with photometric units;
(*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files;
(*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files;
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
(*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results;

Known issues:
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash;
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray may crash;

Bug fixes:
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
(*) Problems with 2D displacement (RC3 bug);
(*) Automatically created VRaySky did not have a name;
(*) Horizontal scrolling problems with the V-Ray messages window;
(*) VRayOverrideMtl could cause 3dsmax to crash;
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
(*) Some rare raycaster precision errors were fixed;
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
(*) Standard materials with transparency did not render properly (RC3 bug);
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
(*) VRayBlendMtl did not list the blend textures as sub-anims;
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
(*) The parameters of VRayMtlWrapper did not have proper names in Track View;
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
(*) Somewhat better memory management for proxies and dynamic meshes;
(*) Crashes with VRayFur on animated objects when using motion blur;
(*) Incorrect environment color with several VRayLights in "dome" mode;
(*) "Crop" render mode with the V-Ray VFB did not work for animations;
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
(*) VRayBmpFilter did not always display its bitmap texture successfully;
(*) VRayBmpFilter could produce invalid colors;
(*) Photon mapping could produce wrong GI on transparent surfaces;
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
(*) Banding with very small spherical VRayLights;
(*) SSS with VRayMtl did not work properly with intersecting refractive objects;
(*) Problems with dome light and matte/shadow materials with GI on;
(*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(*) VRayHDRI did not free is memory with the freeSceneBitmaps MaxScript command;
(*) Crash when rendering disconnected Particle Flow events;
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
(*) In some cases VRayFur did not render properly;
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
(*) Distortion map for VRayToon had no effect;
(*) Light cache prefiltering ignored GI surface IDs;

Похожие новости
  • Доступна бета-версия V-Ray 2.0
  • VRay 1.5 Final Full
  • The VRay Automator v1.0
  • VRay 1.50.RC4
  • V-ray 1.5 rc3
  • Комментарии

    Это все красиво конечно! А ссылку ЗДЕСЬ можно указать,
    а то там 50 сообщений надо оставлять.


    ну и как его качать


    Как мне скачать Vray для 3d max 9


    Vray c4


    Icq 447416156


    дайте ссылку господа


    подскажыте пожалуста где можно скачать vrey без всяких сообщений


    спосибо за регистрацию хе хе


    как скачать?


    Информация

    Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.