Компания Chaos Group объявила о выпуске бесплатного обновления V-Ray 1.5 RC3. Было исправлено много багов и сделаны существенные изменения:
Поддержка 3ds max 9 32bit и 64bit платформ.
Новые возможности физкамеры в Vray.
Опция Invisible в настройках VRaySun.
Возможность использования канала Opacity в VRayLightMtl.
и другие...
Список изменений и ссылки смоти в полном описании....
V-Ray 1.5 RC3
PENdzel, 2006-10-18
Vay Build 1.50.RC3 (18 Oct 2006) ==============================
New features: (*) Support for 3dsmax R9 32- and 64-bit versions. (*) The V-Ray shading SDK is now a part of the V-Ray installation. (*) Added "Guess vertical shift" button to the VRayPhysicalCamera. (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs. (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.
Modified features: (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect. (*) The V-Ray presets file name can now be changed from the default. (*) Better memory management for large HDR maps in VRayHDRI. (*) VRayLightMtl has an option to use an opacity map. (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts. (*) VRayMtl now can show the diffuse texture map in the viewport. (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual".
Known issues: (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.
Bug fixes: (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target. (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone. (*) Particle Flow material IDs were not taken into consideration. (*) VRayFur crashed when the source object did not contain a mesh. (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing. (*) Some problems when creating a VRayLight with Dome type were fixed. (*) Fixed a potential crash with the viewport display of the VRaySun. (*) Using the light cache with crop/blowup rendering could cause a crash. (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB. (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects. (*) In ppt mode the alpha channel for transparent objects was not correct. (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one. (*) Replaced the 'ˇ' character for automatically generated UIs with regular '.' since 'ˇ' may be a special character on some versions of Windows (e.g. Japanese). (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials. (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash. (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers. (*) The renderer did not list environment maps and the override material as subanims. (*) The irradiance map viewer would crash when merging maps from the command line. (*) The dome light did not list its dome texture map as sub-anim for Track View. (*) Crop rendering did not work in the V-Ray VFB. (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image. (*) Rendering will be aborted if an error occurs while writing a .vrimg file. (*) vrimg2exr failed if -dataWindow option is specified and the image is empty. (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering. (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax. (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images. (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type. (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun. (*) Export to a .vrmesh file did not take edited normals into account. (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl. (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly. (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed. (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value. (*) RPC objects did not render correctly with the VRayPhysicalCamera. (*) VRayWireColor element produced wrong results with transparent objects. (*) VRayLight in Dome mode produced wrong results with matte/shadow objects. (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps. (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials. (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl. (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.
--------------------- ссылки для скачивания Vray_Advanced_1.50_R3_for_3dsMax_9_X64 Vray Advanced 1.50 R3 for 3dsMax 9 (32bit): Vray Advanced 1.50 R3 for 3dsMax 9 (64bit):
Внимание! У вас нет прав для просмотра скрытого текста.
апдейт ссылок
V-ray 1.50-RC3-max8 x32
Внимание! У вас нет прав для просмотра скрытого текста.