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    V-ray 1.5 rc3


    Компания Chaos Group объявила о выпуске бесплатного обновления V-Ray 1.5 RC3. Было исправлено много багов и сделаны существенные изменения:
    • Поддержка 3ds max 9 32bit и 64bit платформ.
    • Новые возможности физкамеры в Vray.
    • Опция Invisible в настройках VRaySun.
    • Возможность использования канала Opacity в VRayLightMtl.
    • и другие...

      Список изменений и ссылки смоти в полном описании....



    V-Ray 1.5 RC3
    PENdzel, 2006-10-18
    Vay Build 1.50.RC3
    (18 Oct 2006)
    ==============================

    New features:
    (*) Support for 3dsmax R9 32- and 64-bit versions.
    (*) The V-Ray shading SDK is now a part of the V-Ray installation.
    (*) Added "Guess vertical shift" button to the VRayPhysicalCamera.
    (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.
    (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.

    Modified features:
    (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.
    (*) The V-Ray presets file name can now be changed from the default.
    (*) Better memory management for large HDR maps in VRayHDRI.
    (*) VRayLightMtl has an option to use an opacity map.
    (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
    (*) VRayMtl now can show the diffuse texture map in the viewport.
    (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual".

    Known issues:
    (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.

    Bug fixes:
    (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
    (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
    (*) Particle Flow material IDs were not taken into consideration.
    (*) VRayFur crashed when the source object did not contain a mesh.
    (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing.
    (*) Some problems when creating a VRayLight with Dome type were fixed.
    (*) Fixed a potential crash with the viewport display of the VRaySun.
    (*) Using the light cache with crop/blowup rendering could cause a crash.
    (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
    (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
    (*) In ppt mode the alpha channel for transparent objects was not correct.
    (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
    (*) Replaced the 'ˇ' character for automatically generated UIs with regular '.' since 'ˇ' may be a special character on some versions of Windows (e.g. Japanese).
    (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
    (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
    (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
    (*) The renderer did not list environment maps and the override material as subanims.
    (*) The irradiance map viewer would crash when merging maps from the command line.
    (*) The dome light did not list its dome texture map as sub-anim for Track View.
    (*) Crop rendering did not work in the V-Ray VFB.
    (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
    (*) Rendering will be aborted if an error occurs while writing a .vrimg file.
    (*) vrimg2exr failed if -dataWindow option is specified and the image is empty.
    (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
    (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
    (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
    (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
    (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
    (*) Export to a .vrmesh file did not take edited normals into account.
    (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
    (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
    (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
    (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
    (*) RPC objects did not render correctly with the VRayPhysicalCamera.
    (*) VRayWireColor element produced wrong results with transparent objects.
    (*) VRayLight in Dome mode produced wrong results with matte/shadow objects.
    (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
    (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
    (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
    (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.

    ---------------------
    ссылки для скачивания
    Vray_Advanced_1.50_R3_for_3dsMax_9_X64
    Vray Advanced 1.50 R3 for 3dsMax 9 (32bit):
    Vray Advanced 1.50 R3 for 3dsMax 9 (64bit):


    Внимание! У Вас нет прав для просмотра скрытого текста.


    апдейт ссылок

    V-ray 1.50-RC3-max8 x32

    Внимание! У Вас нет прав для просмотра скрытого текста.


    Похожие новости
  • Maxwell Render 1.6.1 Update 32/64bit
  • VRay 1.50 SP1 for 3dsmax9 32/64bit
  • VRay 1.5 Final Full
  • Vray 1.5 Rc5
  • VRay 1.50.RC4
  • Комментарии

    непойму как скачать по этом
    линку... может кто обьяснит?
    http://z23.zupload.com/download.php?file=g...&filepath=44841


    фуф)) сорь)) скачал, о то я как Ваш Паникер))))) tongue


    на сервак залита версия для форумчан
    ФОРУМ


    непойму как скачать по этом
    линку... может кто обьяснит?
    http://rapidshare.de/files/37235318/Chaosgroup_-_Vray_Advanced_1.50_R3_for_3dsMax_9.rar.html
    sad sad wassat crying


    скажите почему он пишет что file not found??? Залейте пожалуйста


    подскажите как скачать VRey 1.5 RC3 для 3D Max 9 Я не могу, пишет file not found. Помогите пожалуйста!


    vray na 3ds max 9 32(bit) bitaya sad peresalejte poshalusta kto moshet
    saranie spasib


    объясните пожалуйста как скачать с http://z23.zupload.com/download.php?file=g...&filepath=44841 ...пишет,что файл перемещен sad


    На Vray для 32бит ссылка не работает. Обновите, пожалуйста


    Информация

    Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.

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Наша доска объявлений

V-ray 1.5 rc3


Компания Chaos Group объявила о выпуске бесплатного обновления V-Ray 1.5 RC3. Было исправлено много багов и сделаны существенные изменения:
  • Поддержка 3ds max 9 32bit и 64bit платформ.
  • Новые возможности физкамеры в Vray.
  • Опция Invisible в настройках VRaySun.
  • Возможность использования канала Opacity в VRayLightMtl.
  • и другие...

    Список изменений и ссылки смоти в полном описании....



V-Ray 1.5 RC3
PENdzel, 2006-10-18
Vay Build 1.50.RC3
(18 Oct 2006)
==============================

New features:
(*) Support for 3dsmax R9 32- and 64-bit versions.
(*) The V-Ray shading SDK is now a part of the V-Ray installation.
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera.
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.

Modified features:
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.
(*) The V-Ray presets file name can now be changed from the default.
(*) Better memory management for large HDR maps in VRayHDRI.
(*) VRayLightMtl has an option to use an opacity map.
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
(*) VRayMtl now can show the diffuse texture map in the viewport.
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual".

Known issues:
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.

Bug fixes:
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
(*) Particle Flow material IDs were not taken into consideration.
(*) VRayFur crashed when the source object did not contain a mesh.
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing.
(*) Some problems when creating a VRayLight with Dome type were fixed.
(*) Fixed a potential crash with the viewport display of the VRaySun.
(*) Using the light cache with crop/blowup rendering could cause a crash.
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
(*) In ppt mode the alpha channel for transparent objects was not correct.
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
(*) Replaced the 'ˇ' character for automatically generated UIs with regular '.' since 'ˇ' may be a special character on some versions of Windows (e.g. Japanese).
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
(*) The renderer did not list environment maps and the override material as subanims.
(*) The irradiance map viewer would crash when merging maps from the command line.
(*) The dome light did not list its dome texture map as sub-anim for Track View.
(*) Crop rendering did not work in the V-Ray VFB.
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
(*) Rendering will be aborted if an error occurs while writing a .vrimg file.
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty.
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
(*) Export to a .vrmesh file did not take edited normals into account.
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
(*) RPC objects did not render correctly with the VRayPhysicalCamera.
(*) VRayWireColor element produced wrong results with transparent objects.
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects.
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.

---------------------
ссылки для скачивания
Vray_Advanced_1.50_R3_for_3dsMax_9_X64
Vray Advanced 1.50 R3 for 3dsMax 9 (32bit):
Vray Advanced 1.50 R3 for 3dsMax 9 (64bit):


Внимание! У Вас нет прав для просмотра скрытого текста.


апдейт ссылок

V-ray 1.50-RC3-max8 x32

Внимание! У Вас нет прав для просмотра скрытого текста.


Похожие новости
  • Maxwell Render 1.6.1 Update 32/64bit
  • VRay 1.50 SP1 for 3dsmax9 32/64bit
  • VRay 1.5 Final Full
  • Vray 1.5 Rc5
  • VRay 1.50.RC4
  • Комментарии

    непойму как скачать по этом
    линку... может кто обьяснит?
    http://z23.zupload.com/download.php?file=g...&filepath=44841


    фуф)) сорь)) скачал, о то я как Ваш Паникер))))) tongue


    на сервак залита версия для форумчан
    ФОРУМ


    непойму как скачать по этом
    линку... может кто обьяснит?
    http://rapidshare.de/files/37235318/Chaosgroup_-_Vray_Advanced_1.50_R3_for_3dsMax_9.rar.html
    sad sad wassat crying


    скажите почему он пишет что file not found??? Залейте пожалуйста


    подскажите как скачать VRey 1.5 RC3 для 3D Max 9 Я не могу, пишет file not found. Помогите пожалуйста!


    vray na 3ds max 9 32(bit) bitaya sad peresalejte poshalusta kto moshet
    saranie spasib


    объясните пожалуйста как скачать с http://z23.zupload.com/download.php?file=g...&filepath=44841 ...пишет,что файл перемещен sad


    На Vray для 32бит ссылка не работает. Обновите, пожалуйста


    Информация

    Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.