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3D Графика » Видеоуроки » EAT3D - Next-Gen Facial Rigging

    EAT3D - Next-Gen Facial Rigging


    EAT3D - Next-Gen Facial Rigging

     

    Оригинальное название: Facial Rigging for Games

    Жанр: Видеоурок

    Год выпуска: 2008

    Страна: English

    Продолжительность: 5 Hours

    Перевод: Не указано

    Режисер: Matt Skonicki

    В ролях: Не указано

    Качество: DVDRip

    Размер: 593.62 МБ

    Видео кодек: QuickTime

    Разрешение видео: 1280x720

    Аудио кодек: AAC

    Аудио битрейт: 128 Kbps, 12.500 fps



    In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.

    This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.

    About the Instructor:
    Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.

    Apps Used:
    Autodesk Maya 8.5
    Duration:
    5 Hours
    Instructor:
    Matt Skonicki
    DL Filesize:
    950 MB
    Project Files:
    The Maya files necessary to follow along and to see the final result.

    Источник: http://3d.arxua.com

    Похожие новости
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EAT3D - Next-Gen Facial Rigging


EAT3D - Next-Gen Facial Rigging

 

Оригинальное название: Facial Rigging for Games

Жанр: Видеоурок

Год выпуска: 2008

Страна: English

Продолжительность: 5 Hours

Перевод: Не указано

Режисер: Matt Skonicki

В ролях: Не указано

Качество: DVDRip

Размер: 593.62 МБ

Видео кодек: QuickTime

Разрешение видео: 1280x720

Аудио кодек: AAC

Аудио битрейт: 128 Kbps, 12.500 fps



In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.

This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.

About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.

Apps Used:
Autodesk Maya 8.5
Duration:
5 Hours
Instructor:
Matt Skonicki
DL Filesize:
950 MB
Project Files:
The Maya files necessary to follow along and to see the final result.

Источник: http://3d.arxua.com

Похожие новости
  • Facial Rigging in Maya
  • Eat3D - The Fountain Part 2: Low Res, UVing and Baking
  • EAT3D - Next-Gen Texturing Techniques
  • Autodesk® 3ds Max® Techniques | Advanced Animation Effects Using Simple but Effective Rigs
  • EAT3D The Fountain - High Res Modeling