Оригинальное название: Facial Rigging for Games
Год выпуска: 2008
Продолжительность: 5 Hours
Перевод: Не указано
Режисер: Matt Skonicki
В ролях: Не указано
Размер: 593.62 МБ
Видео кодек: QuickTime
Разрешение видео: 1280x720
Аудио кодек: AAC
Аудио битрейт: 128 Kbps, 12.500 fps
In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.
This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.
About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.