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3D Графика » Видеоуроки » Digital -Tutors Introduction to RenderMan® for Maya 2.0

    Digital -Tutors Introduction to RenderMan® for Maya 2.0


    Увеличить картинку

    Introduction to RenderMan® for Maya 2.0
    A comprehensive guide to getting started with RenderMan for Maya

    $45.99

    Software: RenderMan for Maya 2.0
    Run Time: 5 hrs. 50 min., 2 discs
    Availability: Ships next business day



    Увеличить картинку

    Give your work a visual edge. Learn production tested techniques and begin creating cinematic-quality imagery using Pixar's award-winning technology. Contains nearly 6 hours of project-based training. Perfect for new and intermediate artists.

    Includes a RenderMan for Maya 2.0 Eval!

    Popular highlights include:

        * Rendering Displacements
        * Lights and Shadows
        * Reflections and Refractions
        * Motion Samples
        * Bokeh
        * Caustics
        * Point Cloud Based Occlusion
        * Depth of Field Effects
        * Global Illumination
        * Color Bleeding
        * Creative Uses for CSG
        * Rendering Fur
        * Sigma Hiding
        * Curve Rendering
        * Image Based Lighting
        * Sub-Surface Scattering
        * RenderMan Texture Baking
        * Custom Passes
        * Custom Shaders
        * RenderMan Overview

    Lesson Outline:
     
    1. Introduction and project overview 1:33
    2. Loading the RenderMan plugin and rendering 5:57
    3. Rendering the images in different ways 6:20
    4. Working with the Shared Geometric Attributes Node 5:17
    5. Working with Maya shader networks 9:57
    6. Using Displacements 3:26
    7. Rendering ZBrush displacement maps 5:41
    8. Different ways to use shadows 5:11
    9. Raytraced shadows 4:02
    10. Reflections 7:16
    11. Controlling reflections with trace sets 4:07
    12. Refractions on objects 4:36
    13. Depth of Field effects 5:36
    14. Motion factor 5:11
    15. Bokeh effects 5:48
    16. Motion blur 5:25
    17. Shutter opening 8:12
    18. Camera blur 2:42
    19. Motion samples 3:50
    20. Rendering particles 6:50
    21. Constructive Solid Geometry 10:57
    22. Rendering Paint Effects with shadows 5:07
    23. Rendering Maya Fur and Sigma Hiding 4:27
    24. Using curves as render objects 5:09
    25. Introduction to Sub-surface Scattering 8:12
    26. Alternative Sub-surface Scattering workflow 8:04
    27. Creating caustic effects 13:56
    28. Global Illumination 7:09
    29. Occlusion effects 7:03
    30. Baking global illumination to textures 5:53
    31. Point Cloud Based Occlusion 5:54
    32. Color bleeding 5:20
    33. Baking textures 3:42
    34. Creating multiple passes in OpenEXR format 7:04
    35. Reading output statistics 2:33
    36. Writing your own constant shader 9:48
    37. Writing your own noise shader 9:23
    38. Writing your own diffuse shader 7:27
    39. Creating a custom displacement shader 8:10
    40. Creating a custom light shader 9:21
    41. Conclusion 3:46
    Total Run Time: 5:49:37

    Specifications
    Item #: RMB-000
    Software Requirement: RenderMan for Maya 2.0
    Run Time: 5 hrs. 50 min., 2 discs
    Format: CD-ROM
    Platform: Mac / PC
    Availability: Ships next business day
    Weight: 0.30 lbs

    Сылки для скачивания:
    Vip-File
    CD1
    CD2
    sms4file.com
    CD1
    CD2


    Источник: http://www.digitaltutors.com/store/product.php?productid=3308&cat=0&page=1

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Digital -Tutors Introduction to RenderMan® for Maya 2.0


Увеличить картинку

Introduction to RenderMan® for Maya 2.0
A comprehensive guide to getting started with RenderMan for Maya

$45.99

Software: RenderMan for Maya 2.0
Run Time: 5 hrs. 50 min., 2 discs
Availability: Ships next business day



Увеличить картинку

Give your work a visual edge. Learn production tested techniques and begin creating cinematic-quality imagery using Pixar's award-winning technology. Contains nearly 6 hours of project-based training. Perfect for new and intermediate artists.

Includes a RenderMan for Maya 2.0 Eval!

Popular highlights include:

    * Rendering Displacements
    * Lights and Shadows
    * Reflections and Refractions
    * Motion Samples
    * Bokeh
    * Caustics
    * Point Cloud Based Occlusion
    * Depth of Field Effects
    * Global Illumination
    * Color Bleeding
    * Creative Uses for CSG
    * Rendering Fur
    * Sigma Hiding
    * Curve Rendering
    * Image Based Lighting
    * Sub-Surface Scattering
    * RenderMan Texture Baking
    * Custom Passes
    * Custom Shaders
    * RenderMan Overview

Lesson Outline:
 
1. Introduction and project overview 1:33
2. Loading the RenderMan plugin and rendering 5:57
3. Rendering the images in different ways 6:20
4. Working with the Shared Geometric Attributes Node 5:17
5. Working with Maya shader networks 9:57
6. Using Displacements 3:26
7. Rendering ZBrush displacement maps 5:41
8. Different ways to use shadows 5:11
9. Raytraced shadows 4:02
10. Reflections 7:16
11. Controlling reflections with trace sets 4:07
12. Refractions on objects 4:36
13. Depth of Field effects 5:36
14. Motion factor 5:11
15. Bokeh effects 5:48
16. Motion blur 5:25
17. Shutter opening 8:12
18. Camera blur 2:42
19. Motion samples 3:50
20. Rendering particles 6:50
21. Constructive Solid Geometry 10:57
22. Rendering Paint Effects with shadows 5:07
23. Rendering Maya Fur and Sigma Hiding 4:27
24. Using curves as render objects 5:09
25. Introduction to Sub-surface Scattering 8:12
26. Alternative Sub-surface Scattering workflow 8:04
27. Creating caustic effects 13:56
28. Global Illumination 7:09
29. Occlusion effects 7:03
30. Baking global illumination to textures 5:53
31. Point Cloud Based Occlusion 5:54
32. Color bleeding 5:20
33. Baking textures 3:42
34. Creating multiple passes in OpenEXR format 7:04
35. Reading output statistics 2:33
36. Writing your own constant shader 9:48
37. Writing your own noise shader 9:23
38. Writing your own diffuse shader 7:27
39. Creating a custom displacement shader 8:10
40. Creating a custom light shader 9:21
41. Conclusion 3:46
Total Run Time: 5:49:37

Specifications
Item #: RMB-000
Software Requirement: RenderMan for Maya 2.0
Run Time: 5 hrs. 50 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs

Сылки для скачивания:
Vip-File
CD1
CD2
sms4file.com
CD1
CD2


Источник: http://www.digitaltutors.com/store/product.php?productid=3308&cat=0&page=1

Похожие новости
  • Digital -Tutors Introduction to mental ray in 3ds Max
  • Digital -Tutors Artists Guide to RenderMan for Maya 3
  • Digital -Tutors Introduction to mental ray in Maya 2009
  • Digital -Tutors Introduction to Mantra in Houdini
  • Digital -Tutors Introduction to RenderMan® for Maya 1.0