RealFlow and Maya Integration Learn how to integrate RealFlow and Maya for amazing results
$69.99
Software: RealFlow 3 / Maya 7 Run Time: 3 hrs. 55 min., 2 discs Availability: Ships next business day
Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Ideal for intermediate users.
Includes a trial version of RealFlow 3 (for PC only)
Popular highlights include:
* Importing Geometry to RealFlow * Daemons * Advanced Mesh Generation * Keyframing in RealFlow * Particle and Mesh Loaders * Exporting Particles and Meshes * Scene Setup in Maya * mental ray Materials * Photons * Caustics * Particle Expressions
Lesson Outline:
1. Introduction and project overview 2:25 2. Exploring the workflow of setting up geometry Maya and taking it into RealFlow 5:59 3. Creating a very realistic splashing water 22:42 4. Rendering the water splash in mental ray (part 1) 9:01 5. Rendering the water splash in mental ray (part 2) 12:52 6. Sandman (part 1): simulating particles that behave like dirt or sand to achieve the look of an object disintegrating into dust 8:29 7. Sandman (part 2): focusing on the particle movement to create the appearance of a disintegrating object 7:54 8. Sandman (part 3): finishing the particle simulation 12:10 9. Sandman (part 4): importing the particles for the Sandman into Maya and using Expressions to mimic the appearance of sand by randomizing color values on each particle 6:00 10. Sandman (part 5): applying shadowing effects to the sand particles and utilizing the velocity data contained in each RealFlow particle to generate false motion-blur effects 10:02 11. Splash to Logo (part 1): initial Maya setup of making a drop of liquid fall to the ground and splash into the shape of a particular logo 8:08 12. Splash to Logo (part 2): importing geometry into RealFlow and creating the water simulation 7:08 13. Splash to Logo (part 3): finalizing the effect of the splash and exporting the resulting mesh into Maya for rendering 11:35 14. Splash to Logo (part 4): bringing the splashing logo mesh from RealFlow into Maya and beginning the process of lighting the scene for the final render 6:41 15. Splash to Logo (part 5): adding the caustic effects and reflection attributes to the splashing liquid 8:58 16. Liquid Text (part 1): building the geometry for the letters in a way that will make it easier for us to fill them with liquid 14:51 17. Liquid Text (part 2): using RealFlow to fill the letters with liquid and completing the effect of liquid text 16:21 18. Liquid Text (part 3): generating the meshes for the liquid text and using mental ray for Maya to generate the final rendered sequence 12:01 19. Splashing Tomatoes (part 1): using Maya to set up an animation of two tomatoes colliding with each other 6:10 20. Splashing Tomatoes (part 2): using RealFlow to add splashing water that flies off the tomatoes when they collide 20:23 21. Splashing Tomatoes (part 3): taking the RealFlow meshes back into Maya and using mental ray to achieve a photorealistic render 15:53 Total Run Time: 3:55:00
Specifications Item #: RFI-010 Software Requirement: RealFlow 3 / Maya 7 Run Time: 3 hrs. 55 min., 2 discs Format: CD-ROM Availability: Ships next business day Weight: 0.30 lbs Сылки для скачивания:
RealFlow and Maya Integration Learn how to integrate RealFlow and Maya for amazing results
$69.99
Software: RealFlow 3 / Maya 7 Run Time: 3 hrs. 55 min., 2 discs Availability: Ships next business day
Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Ideal for intermediate users.
Includes a trial version of RealFlow 3 (for PC only)
Popular highlights include:
* Importing Geometry to RealFlow * Daemons * Advanced Mesh Generation * Keyframing in RealFlow * Particle and Mesh Loaders * Exporting Particles and Meshes * Scene Setup in Maya * mental ray Materials * Photons * Caustics * Particle Expressions
Lesson Outline:
1. Introduction and project overview 2:25 2. Exploring the workflow of setting up geometry Maya and taking it into RealFlow 5:59 3. Creating a very realistic splashing water 22:42 4. Rendering the water splash in mental ray (part 1) 9:01 5. Rendering the water splash in mental ray (part 2) 12:52 6. Sandman (part 1): simulating particles that behave like dirt or sand to achieve the look of an object disintegrating into dust 8:29 7. Sandman (part 2): focusing on the particle movement to create the appearance of a disintegrating object 7:54 8. Sandman (part 3): finishing the particle simulation 12:10 9. Sandman (part 4): importing the particles for the Sandman into Maya and using Expressions to mimic the appearance of sand by randomizing color values on each particle 6:00 10. Sandman (part 5): applying shadowing effects to the sand particles and utilizing the velocity data contained in each RealFlow particle to generate false motion-blur effects 10:02 11. Splash to Logo (part 1): initial Maya setup of making a drop of liquid fall to the ground and splash into the shape of a particular logo 8:08 12. Splash to Logo (part 2): importing geometry into RealFlow and creating the water simulation 7:08 13. Splash to Logo (part 3): finalizing the effect of the splash and exporting the resulting mesh into Maya for rendering 11:35 14. Splash to Logo (part 4): bringing the splashing logo mesh from RealFlow into Maya and beginning the process of lighting the scene for the final render 6:41 15. Splash to Logo (part 5): adding the caustic effects and reflection attributes to the splashing liquid 8:58 16. Liquid Text (part 1): building the geometry for the letters in a way that will make it easier for us to fill them with liquid 14:51 17. Liquid Text (part 2): using RealFlow to fill the letters with liquid and completing the effect of liquid text 16:21 18. Liquid Text (part 3): generating the meshes for the liquid text and using mental ray for Maya to generate the final rendered sequence 12:01 19. Splashing Tomatoes (part 1): using Maya to set up an animation of two tomatoes colliding with each other 6:10 20. Splashing Tomatoes (part 2): using RealFlow to add splashing water that flies off the tomatoes when they collide 20:23 21. Splashing Tomatoes (part 3): taking the RealFlow meshes back into Maya and using mental ray to achieve a photorealistic render 15:53 Total Run Time: 3:55:00
Specifications Item #: RFI-010 Software Requirement: RealFlow 3 / Maya 7 Run Time: 3 hrs. 55 min., 2 discs Format: CD-ROM Availability: Ships next business day Weight: 0.30 lbs Сылки для скачивания: