3D.arxua.com
3D Графика » Видеоуроки » Digital -Tutors Introduction to Rigging In XSI
3D Графика » Видеоуроки » Digital -Tutors Introduction to Rigging In XSI

    Digital -Tutors Introduction to Rigging In XSI


     
    Introduction to Rigging in XSI
    An essential guide to learning rigging tools and workflow

    $45.99

    Software: XSI 6.0 and up
    Run Time: 6 hrs. 57 min., 3 discs
    Availability: Ships next business day


    Увеличить картинку

    Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly 7 hours of project-based training for aspiring artists learning character setup and rigging workflows in XSI.

    Popular highlights include:

        * XSI Rigging Tools Overview
        * Organizing Scenes
        * Working with the Schematic
        * Parenting Objects
        * Using Groups
        * 2D and 3D Bone Chain System
        * IK Capabilities
        * FK Capabilities
        * Chain Properties
        * Repositioning Bones
        * Choosing Workable Rotation Orders
        * Position Constraints
        * Orientation Constraints
        * Direction Constraints
        * Pose Constraints
        * Controlling SRT Parameters
        * Chain Up Vector Operators
        * Mesh Deformation Overview
        * Envelopes
        * Enveloping Techniques
        * Resetting Envelopes
        * Understanding Operator Stack
        * Editing Envelopes
        * Weight Paint Panel
        * Redistributing Weights
        * Weight Editor
        * Blending Envelope Weights
        * Mirroring Envelopes
        * Working with Shapes
        * Modeling Shapes with Tweak Component Tool
        * Secondary Shape Modeling for Corrective Shapes
        * Setting up Driven Key Relationships
        * Working with Character Key Sets
        * Organizing Animation Data

    Lesson Outline:
     
    1. Using solid naming conventions for objects 13:48
    2. Creating custom toolbars and working with XSI layers 13:35
    3. Parenting objects in XSI 12:18
    4. Object hierarchies in XSI's explorer and schematic 8:43
    5. Building bones in XSI (part 1) 10:58
    6. Building bones in XSI (part 2) 10:26
    7. Creating pseudo roots in bone chains 4:38
    8. Safely repositioning bones in XSI 9:44
    9. Working with chain bone properties 11:30
    10. Display settings for roots and effectors 5:19
    11. Understanding XSI's Kinematic Chain 13:58
    12. IK/FK blending bone chains 7:24
    13. Delving into XSI's Kinematic Joint properties 16:21
    14. Creating control objects in XSI (part 1) 8:40
    15. Creating control objects in XSI (part 2) 12:08
    16. Cleaning up SRT parameters with Neutral Pose 6:05
    17. Utilizing XSI's Position Constraint to control an object's translate parameters 9:43
    18. Manipulating an object's rotation with the Orientation Constraint 9:23
    19. Controlling an object's rotation with another object's position using XSI's Direction Constraint 8:38
    20. Constraining an object's SRT parameters with XSI's Pose Constraint 6:54
    21. Working with Chain Up Vector 8:10
    22. Utilizing duplicate symmetry 7:31
    23. Efficiently renaming objects in XSI 4:35
    24. Automatically invoking SRT manipulators on objects 10:12
    25. Working with models 8:35
    26. Enveloping objects in XSI (part 1) 9:24
    27. Enveloping objects in XSI (part 2) 8:02
    28. Returning enveloped meshes to their reference pose 3:09
    29. Alternative solution for returning envelopes to their reference pose 9:28
    30. Modifying envelope weights 12:57
    31. Ultilizing the weight editor 7:01
    32. Locally reassigning influence weights to vertices 7:01
    33. Blending influence weights 8:17
    34. Mirroring weights in XSI 10:01
    35. Exporting weights 7:00
    36. Adding and removing envelope deformers 6:47
    37. Creating shapes in XSI 13:09
    38. Alternative way for creating shapes 11:55
    39. Driven Key Relationships via Simple Expressions 7:28
    40. Driven Key Relationships with the Parameter Connection Editor 8:38
    41. Using Deform Keys to correct deformations 10:23
    42. Understanding clusters 8:37
    43. Working with Cage Deformers 6:18
    44. Cleaning up object parameters for animation 5:00
    45. Using Deform Keys to correct deformations 7:50
    46. Using character key sets to organize animation data 13:49
    Total Run Time: 6:57:01

    Specifications
    Item #: XSB-1032
    Software Requirement: XSI 6.0 and up
    Run Time: 6 hrs. 57 min., 3 discs
    Format: CD-ROM
    Platform: Mac / PC
    Availability: Ships next business day
    Weight: 0.40 lbs
    Сылки для скачивания:
    Vip-File
    CD1
    CD2
    CD3
    sms4file.com
    CD1
    CD2
    CD3

    Источник: http://www.digitaltutors.com/store/product.php?productid=3455&cat=0&page=1

    Похожие новости
  • Digital -Tutors Rigging Quadrupeds in Maya
  • Digital -Tutors Rigging Next-Gen Characters in XSI
  • Digital -Tutors Character Rigging in XSI
  • Digital -Tutors Creature Rigging in Maya Insects
  • Digital-Tutors Introduction to Rigging in 3ds Max
Фото новости
Событие дня
Новые статьи
25 декабрь Сборник программ Portable от Sibiryaksoft v.24.12 (x86/64/2015/RUS/MULTi)

14 декабрь Adobe Illustrator CC 2015 (v19.2.0) Update 4 (2015/x86/x64/ENG/RUS)

13 декабрь SMPlayer 15.11.0 (2015/RUS/MULTi)

Топ новости

Наша доска объявлений

Digital -Tutors Introduction to Rigging In XSI


 
Introduction to Rigging in XSI
An essential guide to learning rigging tools and workflow

$45.99

Software: XSI 6.0 and up
Run Time: 6 hrs. 57 min., 3 discs
Availability: Ships next business day


Увеличить картинку

Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly 7 hours of project-based training for aspiring artists learning character setup and rigging workflows in XSI.

Popular highlights include:

    * XSI Rigging Tools Overview
    * Organizing Scenes
    * Working with the Schematic
    * Parenting Objects
    * Using Groups
    * 2D and 3D Bone Chain System
    * IK Capabilities
    * FK Capabilities
    * Chain Properties
    * Repositioning Bones
    * Choosing Workable Rotation Orders
    * Position Constraints
    * Orientation Constraints
    * Direction Constraints
    * Pose Constraints
    * Controlling SRT Parameters
    * Chain Up Vector Operators
    * Mesh Deformation Overview
    * Envelopes
    * Enveloping Techniques
    * Resetting Envelopes
    * Understanding Operator Stack
    * Editing Envelopes
    * Weight Paint Panel
    * Redistributing Weights
    * Weight Editor
    * Blending Envelope Weights
    * Mirroring Envelopes
    * Working with Shapes
    * Modeling Shapes with Tweak Component Tool
    * Secondary Shape Modeling for Corrective Shapes
    * Setting up Driven Key Relationships
    * Working with Character Key Sets
    * Organizing Animation Data

Lesson Outline:
 
1. Using solid naming conventions for objects 13:48
2. Creating custom toolbars and working with XSI layers 13:35
3. Parenting objects in XSI 12:18
4. Object hierarchies in XSI's explorer and schematic 8:43
5. Building bones in XSI (part 1) 10:58
6. Building bones in XSI (part 2) 10:26
7. Creating pseudo roots in bone chains 4:38
8. Safely repositioning bones in XSI 9:44
9. Working with chain bone properties 11:30
10. Display settings for roots and effectors 5:19
11. Understanding XSI's Kinematic Chain 13:58
12. IK/FK blending bone chains 7:24
13. Delving into XSI's Kinematic Joint properties 16:21
14. Creating control objects in XSI (part 1) 8:40
15. Creating control objects in XSI (part 2) 12:08
16. Cleaning up SRT parameters with Neutral Pose 6:05
17. Utilizing XSI's Position Constraint to control an object's translate parameters 9:43
18. Manipulating an object's rotation with the Orientation Constraint 9:23
19. Controlling an object's rotation with another object's position using XSI's Direction Constraint 8:38
20. Constraining an object's SRT parameters with XSI's Pose Constraint 6:54
21. Working with Chain Up Vector 8:10
22. Utilizing duplicate symmetry 7:31
23. Efficiently renaming objects in XSI 4:35
24. Automatically invoking SRT manipulators on objects 10:12
25. Working with models 8:35
26. Enveloping objects in XSI (part 1) 9:24
27. Enveloping objects in XSI (part 2) 8:02
28. Returning enveloped meshes to their reference pose 3:09
29. Alternative solution for returning envelopes to their reference pose 9:28
30. Modifying envelope weights 12:57
31. Ultilizing the weight editor 7:01
32. Locally reassigning influence weights to vertices 7:01
33. Blending influence weights 8:17
34. Mirroring weights in XSI 10:01
35. Exporting weights 7:00
36. Adding and removing envelope deformers 6:47
37. Creating shapes in XSI 13:09
38. Alternative way for creating shapes 11:55
39. Driven Key Relationships via Simple Expressions 7:28
40. Driven Key Relationships with the Parameter Connection Editor 8:38
41. Using Deform Keys to correct deformations 10:23
42. Understanding clusters 8:37
43. Working with Cage Deformers 6:18
44. Cleaning up object parameters for animation 5:00
45. Using Deform Keys to correct deformations 7:50
46. Using character key sets to organize animation data 13:49
Total Run Time: 6:57:01

Specifications
Item #: XSB-1032
Software Requirement: XSI 6.0 and up
Run Time: 6 hrs. 57 min., 3 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.40 lbs
Сылки для скачивания:
Vip-File
CD1
CD2
CD3
sms4file.com
CD1
CD2
CD3

Источник: http://www.digitaltutors.com/store/product.php?productid=3455&cat=0&page=1

Похожие новости
  • Digital -Tutors Rigging Quadrupeds in Maya
  • Digital -Tutors Rigging Next-Gen Characters in XSI
  • Digital -Tutors Character Rigging in XSI
  • Digital -Tutors Creature Rigging in Maya Insects
  • Digital-Tutors Introduction to Rigging in 3ds Max